home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Qoole for Quake
/
Qoole for Quake (USA).7z
/
Qoole for Quake (USA).bin
/
Prefabs
/
PREFABS.ZIP
/
VEHICLES
/
CAR1.QLE
< prev
next >
Wrap
Text File
|
1997-09-01
|
20KB
|
531 lines
// QOOLE
// Brushes: 27
// Entities: 1
// Objects: 38
{ // Brush 0
( 14 0 0 ) ( -2 8 -4 ) ( -2 0 -8 ) metal3_2 0 0 0 1.00 1.00
( -2 8 -4 ) ( 14 0 0 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 8 4 ) ( 14 0 0 ) ( -2 0 8 ) metal3_2 0 0 0 1.00 1.00
( -2 0 8 ) ( 14 0 0 ) ( -2 -8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 -8 4 ) ( 14 0 0 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( 14 0 0 ) ( -2 0 -8 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( -2 0 -8 ) ( -2 8 -4 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 24 32 23 ) ( 24 -32 23 ) ( -32 -32 -9 ) metal1_6 0 0 0 1.00 1.00
( 24 -32 23 ) ( 24 32 23 ) ( 32 32 9 ) metal1_6 0 0 0 1.00 1.00
( -32 -32 -9 ) ( 24 -32 23 ) ( 32 -32 9 ) metal1_6 0 0 0 1.00 1.00
( -32 32 -9 ) ( -32 -32 -9 ) ( -24 -32 -23 ) metal1_6 0 0 0 1.00 1.00
( 24 32 23 ) ( -32 32 -9 ) ( -24 32 -23 ) metal1_6 0 0 0 1.00 1.00
( 32 -32 9 ) ( 32 32 9 ) ( -24 32 -23 ) metal1_6 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 40 32 8 ) ( 40 -32 8 ) ( -40 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 8 ) ( 40 32 8 ) ( 40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 -32 8 ) ( 40 -32 8 ) ( 40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 32 8 ) ( -40 -32 8 ) ( -40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 32 8 ) ( -40 32 8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 -8 ) ( 40 32 -8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 32 32 -9 ) ( 32 -32 -9 ) ( -24 -32 23 ) metal1_6 0 0 0 1.00 1.00
( 32 -32 -9 ) ( 32 32 -9 ) ( 24 32 -23 ) metal1_6 0 0 0 1.00 1.00
( -24 -32 23 ) ( 32 -32 -9 ) ( 24 -32 -23 ) metal1_6 0 0 0 1.00 1.00
( -24 32 23 ) ( -24 -32 23 ) ( -32 -32 9 ) metal1_6 0 0 0 1.00 1.00
( 32 32 -9 ) ( -24 32 23 ) ( -32 32 9 ) metal1_6 0 0 0 1.00 1.00
( 24 -32 -23 ) ( 24 32 -23 ) ( -32 32 9 ) metal1_6 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 40 32 8 ) ( 40 -32 8 ) ( -40 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 8 ) ( 40 32 8 ) ( 40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 -32 8 ) ( 40 -32 8 ) ( 40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 32 8 ) ( -40 -32 8 ) ( -40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 32 8 ) ( -40 32 8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 -8 ) ( 40 32 -8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 40 32 8 ) ( 40 -32 8 ) ( -40 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 8 ) ( 40 32 8 ) ( 40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 -32 8 ) ( 40 -32 8 ) ( 40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 32 8 ) ( -40 -32 8 ) ( -40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 32 8 ) ( -40 32 8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 -8 ) ( 40 32 -8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( -24 8 0 ) ( -24 -8 0 ) ( -12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 24 ) ( -12 8 24 ) ( 12 8 24 ) m5_3 0 0 0 1.00 1.00
( 12 -8 24 ) ( 12 8 24 ) ( 24 8 0 ) m5_3 0 0 0 1.00 1.00
( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 8 -24 ) ( -12 -8 -24 ) ( 12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 -24 ) ( -24 -8 0 ) ( -12 -8 24 ) m5_3 0 0 0 1.00 1.00
( -24 8 0 ) ( -12 8 -24 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 72 32 16 ) ( 72 -32 16 ) ( -72 -32 16 ) metal2_2 0 0 0 1.00 1.00
( 72 -32 16 ) ( 72 32 16 ) ( 72 32 -16 ) metal2_2 0 0 0 1.00 1.00
( -72 -32 16 ) ( 72 -32 16 ) ( 72 -32 -16 ) metal2_2 0 0 0 1.00 1.00
( -72 32 16 ) ( -72 -32 16 ) ( -72 -32 -16 ) metal2_2 0 0 0 1.00 1.00
( 72 32 16 ) ( -72 32 16 ) ( -72 32 -16 ) metal2_2 0 0 0 1.00 1.00
( 72 -32 -16 ) ( 72 32 -16 ) ( -72 32 -16 ) metal2_2 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 40 32 8 ) ( 40 -32 8 ) ( -40 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 8 ) ( 40 32 8 ) ( 40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 -32 8 ) ( 40 -32 8 ) ( 40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 32 8 ) ( -40 -32 8 ) ( -40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 32 8 ) ( -40 32 8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 -8 ) ( 40 32 -8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 40 32 24 ) ( 40 -32 24 ) ( -40 -32 24 ) metal1_6 0 0 0 1.00 1.00
( 40 -32 24 ) ( 40 32 24 ) ( 40 32 -24 ) metal1_6 0 0 0 1.00 1.00
( -40 -32 24 ) ( 40 -32 24 ) ( 40 -32 -24 ) metal1_6 0 0 0 1.00 1.00
( -40 32 24 ) ( -40 -32 24 ) ( -40 -32 -24 ) metal1_6 0 0 0 1.00 1.00
( 40 32 24 ) ( -40 32 24 ) ( -40 32 -24 ) metal1_6 0 0 0 1.00 1.00
( 40 -32 -24 ) ( 40 32 -24 ) ( -40 32 -24 ) metal1_6 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 40 32 24 ) ( 40 -32 24 ) ( -40 -32 24 ) metal1_6 0 0 0 1.00 1.00
( 40 -32 24 ) ( 40 32 24 ) ( 40 32 -24 ) metal1_6 0 0 0 1.00 1.00
( -40 -32 24 ) ( 40 -32 24 ) ( 40 -32 -24 ) metal1_6 0 0 0 1.00 1.00
( -40 32 24 ) ( -40 -32 24 ) ( -40 -32 -24 ) metal1_6 0 0 0 1.00 1.00
( 40 32 24 ) ( -40 32 24 ) ( -40 32 -24 ) metal1_6 0 0 0 1.00 1.00
( 40 -32 -24 ) ( 40 32 -24 ) ( -40 32 -24 ) metal1_6 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 40 32 8 ) ( 40 -32 8 ) ( -40 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 8 ) ( 40 32 8 ) ( 40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 -32 8 ) ( 40 -32 8 ) ( 40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 32 8 ) ( -40 -32 8 ) ( -40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 32 8 ) ( -40 32 8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 -8 ) ( 40 32 -8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( -16 -32 -27 ) ( -16 32 -27 ) ( -20 32 30 ) metal1_6 0 0 0 1.00 1.00
( -16 32 -27 ) ( -16 -32 -27 ) ( 36 -32 -2 ) metal1_6 0 0 0 1.00 1.00
( -20 -32 30 ) ( -20 32 30 ) ( 36 32 -2 ) metal1_6 0 0 0 1.00 1.00
( -16 -32 -27 ) ( -20 -32 30 ) ( 36 -32 -2 ) metal1_6 0 0 0 1.00 1.00
( -20 32 30 ) ( -16 32 -27 ) ( 36 32 -2 ) metal1_6 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 24 32 8 ) ( 24 -32 8 ) ( -24 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 24 -32 8 ) ( 24 32 8 ) ( 24 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -24 -32 8 ) ( 24 -32 8 ) ( 24 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -24 32 8 ) ( -24 -32 8 ) ( -24 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 24 32 8 ) ( -24 32 8 ) ( -24 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 24 -32 -8 ) ( 24 32 -8 ) ( -24 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( -8 32 24 ) ( -8 -32 24 ) ( -8 -32 -24 ) cop2_5 0 0 0 1.00 1.00
( -8 -32 24 ) ( -8 32 24 ) ( 8 32 24 ) cop2_5 0 0 0 1.00 1.00
( -8 -32 -24 ) ( -8 -32 24 ) ( 8 -32 24 ) cop2_5 0 0 0 1.00 1.00
( -8 32 -24 ) ( -8 -32 -24 ) ( 8 -32 -24 ) cop2_5 0 0 0 1.00 1.00
( -8 32 24 ) ( -8 32 -24 ) ( 8 32 -24 ) cop2_5 0 0 0 1.00 1.00
( 8 -32 24 ) ( 8 32 24 ) ( 8 32 -24 ) cop2_5 0 0 0 1.00 1.00
} // Brush 14
{ // Brush 15
( 14 0 0 ) ( -2 8 -4 ) ( -2 0 -8 ) metal3_2 0 0 0 1.00 1.00
( -2 8 -4 ) ( 14 0 0 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 8 4 ) ( 14 0 0 ) ( -2 0 8 ) metal3_2 0 0 0 1.00 1.00
( -2 0 8 ) ( 14 0 0 ) ( -2 -8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 -8 4 ) ( 14 0 0 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( 14 0 0 ) ( -2 0 -8 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( -2 0 -8 ) ( -2 8 -4 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
} // Brush 15
{ // Brush 16
( 17 32 19 ) ( 17 -32 19 ) ( -25 -32 -5 ) metal2_2 0 0 0 1.00 1.00
( 17 -32 19 ) ( 17 32 19 ) ( 25 32 5 ) metal2_2 0 0 0 1.00 1.00
( -25 -32 -5 ) ( 17 -32 19 ) ( 25 -32 5 ) metal2_2 0 0 0 1.00 1.00
( -25 32 -5 ) ( -25 -32 -5 ) ( -17 -32 -19 ) metal2_2 0 0 0 1.00 1.00
( 17 32 19 ) ( -25 32 -5 ) ( -17 32 -19 ) metal2_2 0 0 0 1.00 1.00
( 25 -32 5 ) ( 25 32 5 ) ( -17 32 -19 ) metal2_2 0 0 0 1.00 1.00
} // Brush 16
{ // Brush 17
( 16 -32 -27 ) ( 16 32 -27 ) ( -36 32 -2 ) metal1_6 0 0 0 1.00 1.00
( 16 32 -27 ) ( 16 -32 -27 ) ( 20 -32 30 ) metal1_6 0 0 0 1.00 1.00
( -36 -32 -2 ) ( -36 32 -2 ) ( 20 32 30 ) metal1_6 0 0 0 1.00 1.00
( 16 -32 -27 ) ( -36 -32 -2 ) ( 20 -32 30 ) metal1_6 0 0 0 1.00 1.00
( -36 32 -2 ) ( 16 32 -27 ) ( 20 32 30 ) metal1_6 0 0 0 1.00 1.00
} // Brush 17
{ // Brush 18
( 40 32 8 ) ( 40 -32 8 ) ( -40 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 8 ) ( 40 32 8 ) ( 40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 -32 8 ) ( 40 -32 8 ) ( 40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 32 8 ) ( -40 -32 8 ) ( -40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 32 8 ) ( -40 32 8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 -8 ) ( 40 32 -8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 18
{ // Brush 19
( -24 8 0 ) ( -24 -8 0 ) ( -12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 24 ) ( -12 8 24 ) ( 12 8 24 ) m5_3 0 0 0 1.00 1.00
( 12 -8 24 ) ( 12 8 24 ) ( 24 8 0 ) m5_3 0 0 0 1.00 1.00
( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 8 -24 ) ( -12 -8 -24 ) ( 12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 -24 ) ( -24 -8 0 ) ( -12 -8 24 ) m5_3 0 0 0 1.00 1.00
( -24 8 0 ) ( -12 8 -24 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
} // Brush 19
{ // Brush 20
( -8 32 24 ) ( -8 -32 24 ) ( -8 -32 -24 ) cop2_5 0 0 0 1.00 1.00
( -8 -32 24 ) ( -8 32 24 ) ( 8 32 24 ) cop2_5 0 0 0 1.00 1.00
( -8 -32 -24 ) ( -8 -32 24 ) ( 8 -32 24 ) cop2_5 0 0 0 1.00 1.00
( -8 32 -24 ) ( -8 -32 -24 ) ( 8 -32 -24 ) cop2_5 0 0 0 1.00 1.00
( -8 32 24 ) ( -8 32 -24 ) ( 8 32 -24 ) cop2_5 0 0 0 1.00 1.00
( 8 -32 24 ) ( 8 32 24 ) ( 8 32 -24 ) cop2_5 0 0 0 1.00 1.00
} // Brush 20
{ // Brush 21
( 14 0 0 ) ( -2 8 -4 ) ( -2 0 -8 ) metal3_2 0 0 0 1.00 1.00
( -2 8 -4 ) ( 14 0 0 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 8 4 ) ( 14 0 0 ) ( -2 0 8 ) metal3_2 0 0 0 1.00 1.00
( -2 0 8 ) ( 14 0 0 ) ( -2 -8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 -8 4 ) ( 14 0 0 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( 14 0 0 ) ( -2 0 -8 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( -2 0 -8 ) ( -2 8 -4 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
} // Brush 21
{ // Brush 22
( 24 32 8 ) ( 24 -32 8 ) ( -24 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 24 -32 8 ) ( 24 32 8 ) ( 24 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -24 -32 8 ) ( 24 -32 8 ) ( 24 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -24 32 8 ) ( -24 -32 8 ) ( -24 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 24 32 8 ) ( -24 32 8 ) ( -24 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 24 -32 -8 ) ( 24 32 -8 ) ( -24 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 22
{ // Brush 23
( -24 8 0 ) ( -24 -8 0 ) ( -12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 24 ) ( -12 8 24 ) ( 12 8 24 ) m5_3 0 0 0 1.00 1.00
( 12 -8 24 ) ( 12 8 24 ) ( 24 8 0 ) m5_3 0 0 0 1.00 1.00
( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 8 -24 ) ( -12 -8 -24 ) ( 12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 -24 ) ( -24 -8 0 ) ( -12 -8 24 ) m5_3 0 0 0 1.00 1.00
( -24 8 0 ) ( -12 8 -24 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
} // Brush 23
{ // Brush 24
( 14 0 0 ) ( -2 8 -4 ) ( -2 0 -8 ) metal3_2 0 0 0 1.00 1.00
( -2 8 -4 ) ( 14 0 0 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 8 4 ) ( 14 0 0 ) ( -2 0 8 ) metal3_2 0 0 0 1.00 1.00
( -2 0 8 ) ( 14 0 0 ) ( -2 -8 4 ) metal3_2 0 0 0 1.00 1.00
( -2 -8 4 ) ( 14 0 0 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( 14 0 0 ) ( -2 0 -8 ) ( -2 -8 -4 ) metal3_2 0 0 0 1.00 1.00
( -2 0 -8 ) ( -2 8 -4 ) ( -2 8 4 ) metal3_2 0 0 0 1.00 1.00
} // Brush 24
{ // Brush 25
( 40 32 8 ) ( 40 -32 8 ) ( -40 -32 8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 8 ) ( 40 32 8 ) ( 40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 -32 8 ) ( 40 -32 8 ) ( 40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( -40 32 8 ) ( -40 -32 8 ) ( -40 -32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 32 8 ) ( -40 32 8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
( 40 -32 -8 ) ( 40 32 -8 ) ( -40 32 -8 ) metal2_2 0 0 0 1.00 1.00
} // Brush 25
{ // Brush 26
( -24 8 0 ) ( -24 -8 0 ) ( -12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -24 -8 0 ) ( -24 8 0 ) ( -12 8 24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 24 ) ( -12 8 24 ) ( 12 8 24 ) m5_3 0 0 0 1.00 1.00
( 12 -8 24 ) ( 12 8 24 ) ( 24 8 0 ) m5_3 0 0 0 1.00 1.00
( 24 -8 0 ) ( 24 8 0 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 8 -24 ) ( -12 -8 -24 ) ( 12 -8 -24 ) m5_3 0 0 0 1.00 1.00
( -12 -8 -24 ) ( -24 -8 0 ) ( -12 -8 24 ) m5_3 0 0 0 1.00 1.00
( -24 8 0 ) ( -12 8 -24 ) ( 12 8 -24 ) m5_3 0 0 0 1.00 1.00
} // Brush 26
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1
Entity: 0
} // Object 0
{ // Object 1 :
Position: (16.000000, 0.000000, 0.000002)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 2, 3
} // Object 1
{ // Object 2 :
Position: (67.271004, 19.200001, -10.909098)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.523514, 0.800001, 0.545454)
Brush: 0
} // Object 2
{ // Object 3 :
Position: (-0.000004, 0.000000, -0.000002)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.523508, 0.800000, 0.545455)
Objects: 4, 34, 35, 36, 37
} // Object 3
{ // Object 4 :
Position: (0.000000, -4.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 5, 6, 7, 30, 31, 32, 33
} // Object 4
{ // Object 5 :
Position: (-71.499992, 4.000000, 19.999996)
Orientation (rad): (0.000000, 0.000000, -0.261799)
Scale: (1.000000, 0.750000, 0.695652)
Brush: 1
} // Object 5
{ // Object 6 :
Position: (-55.499992, 4.000000, 35.999996)
Orientation (rad): (1.570796, 0.000000, 3.141593)
Scale: (0.800000, 0.250000, 1.000000)
Brush: 2
} // Object 6
{ // Object 7 :
Position: (25.143600, 0.000000, -0.000002)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 8, 12, 28, 29
} // Object 7
{ // Object 8 :
Position: (-4.643589, 4.000000, 23.999998)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 9
} // Object 8
{ // Object 9 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 10, 11
} // Object 9
{ // Object 10 :
Position: (35.999996, 0.000000, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 0.750000, 0.695652)
Brush: 3
} // Object 10
{ // Object 11 :
Position: (-28.000004, 0.000000, 12.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 4
} // Object 11
{ // Object 12 :
Position: (7.856407, 0.000000, -3.995193)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 13, 14
} // Object 12
{ // Object 13 :
Position: (23.500000, 28.000000, 23.995192)
Orientation (rad): (0.000000, 0.000000, -2.879793)
Scale: (0.800000, 0.250000, 1.000000)
Brush: 5
} // Object 13
{ // Object 14 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 15, 24, 25, 26, 27
} // Object 14
{ // Object 15 :
Position: (-24.499996, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 16, 18, 19, 20, 21, 22, 23
} // Object 15
{ // Object 16 :
Position: (72.000000, -28.000000, -16.004807)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 17
} // Object 16
{ // Object 17 :
Position: (0.000000, 0.000000, -0.000002)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 6
} // Object 17
{ // Object 18 :
Position: (-24.000004, 4.000000, -8.004808)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 7
} // Object 18
{ // Object 19 :
Position: (-16.000004, 4.000000, 7.995192)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.800000, 1.000000, 1.000000)
Brush: 8
} // Object 19
{ // Object 20 :
Position: (7.999996, 4.000000, 7.995192)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.400000, 1.000000, 1.000000)
Brush: 9
} // Object 20
{ // Object 21 :
Position: (-40.000004, 4.000000, 7.995192)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.400000, 1.000000, 1.000000)
Brush: 10
} // Object 21
{ // Object 22 :
Position: (47.999996, -20.000000, 23.995192)
Orientation (rad): (0.000000, 0.000000, -2.879793)
Scale: (0.800000, 0.250000, 1.000000)
Brush: 11
} // Object 22
{ // Object 23 :
Position: (39.999996, 4.000000, 7.995192)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 12
} // Object 23
{ // Object 24 :
Position: (63.500000, 4.000000, 7.995192)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 13
} // Object 24
{ // Object 25 :
Position: (79.500000, 4.000000, -8.004808)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 14
} // Object 25
{ // Object 26 :
Position: (95.500000, -20.000000, -16.004808)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 15
} // Object 26
{ // Object 27 :
Position: (95.500000, 4.000000, 15.995192)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 16
} // Object 27
{ // Object 28 :
Position: (-88.643593, 4.000000, 11.999998)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 17
} // Object 28
{ // Object 29 :
Position: (-96.643593, -20.000000, 19.999998)
Orientation (rad): (0.000000, 0.000000, 2.617994)
Scale: (0.800000, 0.250000, 1.000000)
Brush: 18
} // Object 29
{ // Object 30 :
Position: (-103.499992, -28.000000, -20.000004)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 19
} // Object 30
{ // Object 31 :
Position: (-135.500000, 4.000000, -12.000004)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 20
} // Object 31
{ // Object 32 :
Position: (-151.500000, -20.000000, -4.000004)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 21
} // Object 32
{ // Object 33 :
Position: (-119.499992, 4.000000, 3.999996)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 22
} // Object 33
{ // Object 34 :
Position: (-103.499992, 32.000000, -20.000004)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 23
} // Object 34
{ // Object 35 :
Position: (-151.500000, 24.000000, -4.000004)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 24
} // Object 35
{ // Object 36 :
Position: (-71.499992, 24.000000, 19.999996)
Orientation (rad): (0.000000, 0.000000, 2.617994)
Scale: (0.800000, 0.250000, 1.000000)
Brush: 25
} // Object 36
{ // Object 37 :
Position: (80.500008, 32.000000, -20.000004)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 26
} // Object 37